{{#glossary_entry:
 |langs=EN
 |title=Sensor
 |ref=sensor
 |shortdesc=A sensor is a logic brick that acts like a sense of a lifeform. It reacts to touch, vision, collision, etc.
 |longdesc=See also the [[Doc:Manual/Game Engine/Logic/Sensors|sensor page]], and the {{Glossary/Link|ref=logic brick|txt=Logic Brick}} entry.
 }}

{{#glossary_entry:
 |langs=EN
 |title=Sub-Context
 |ref=sub context
 |shortdesc=A subdivision of a context.
 |longdesc=For example, the {{Literal|Shading}} {{Glossary/Link|ref=context|txt=context}} ({{Shortcut|F5}}) has five sub-contexts: {{Literal|Lamp}}, {{Literal|Material}}, {{Literal|Texture}}, {{Literal|Radiosity}} and {{Literal|World}}…
 }}

